Game production materials
Found in 739 Collections and/or Records:
"Robot" [Freddy] appeals concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"Robot" [Freddy] character concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"Rocco & Sons" prop goatee, representation, January 1996
Sample footage, 1996–1997
Seattle Seahawks uniform guide sheets [disc image], February 20, 2002
Sega / Mindscape meeting, September 14, 1995
Sega Technical Institute notepad, loose pages, unordered
"Sexy Cat" [Penny] character concept art
Content Note: This item includes depictions of nudity and other suggestive content.