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Presentations

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.06
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.06.A
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Fundamentals of Interactivity, side B [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.06.B
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Future Game Technologies [audiocassette], May 8, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.15
Abstract

"What's the extrapolation of current trends in entertainment platforms? How will optical media change the way we design games? What will entertainment software be like in the 90's? Will interactive entertainment really become a part of most American households?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Future Game Technologies, side A [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.15.A
Abstract

"What's the extrapolation of current trends in entertainment platforms? How will optical media change the way we design games? What will entertainment software be like in the 90's? Will interactive entertainment really become a part of most American households?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Future Game Technologies, side B [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.15.B
Abstract

"What's the extrapolation of current trends in entertainment platforms? How will optical media change the way we design games? What will entertainment software be like in the 90's? Will interactive entertainment really become a part of most American households?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Game Developers Conference presentations

 Collection
Identifier: EVENTS-GDCPRES
Dates: 1989–2004

Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.2
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997