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Presentations

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

Electronic Entertainment Expo 1995 event footage [Hi8], May 11–13, 1995

 Item
Identifier: PARISI-1.02
Scope and Contents The majority of this videotape consists of footage of the opening press conferences of E3 from Sony and Sega. At these conferences, both companies made major announcements relating to their upcoming game platforms (the release of the Sega Saturn, and the $299 price for the Sony PlayStation).Games featured in this video, in order of first appearance: Killer Instinct Mortal Kombat 3 "...
Dates: Recorded: May 11–13, 1995

Electronic Entertainment Expo 1996 event footage [Hi8], May 16–18, 1996

 Item
Identifier: PARISI-1.03
Scope and Contents This video opens with an hour-long panel of gaming executives titled "Chief Executive Roundtable: Leaders Forecast the Future of Interactive Entertainment." The featured speakers and moderators are: Doug Lowenstein (IDSA), Ed Horowitz (Viacom), Jack Heistand (Total Entertainment Network), Trip Hawkins (3DO), Patty Stonesifer (Microsoft), Larry Probst (Electronic Arts), Tom Kalinske (Sega), Steve McBeth (Disney Interactive), Jim Whims (Sony), Gregory Fischbach (Acclaim), and Howard Lincoln...
Dates: Recorded: May 16–18, 1996

Electronic Entertainment Expo 1997, Nintendo press conference and games [Hi8], June 19–21, 1997

 Item
Identifier: PARISI-1.05
Scope and Contents The majority of this videotape consists of Nintendo of America's 1997 E3 press conference. Among many games such as Banjo-Kazooie, Nintendo's conference included footage of the unreleased Conker's Quest (later titled Twelve Tales: Conker 64) and an early glimpse of The Legend of Zelda: Ocarina of Time under the tentative title Zelda 64.Games...
Dates: Recorded: June 19–21, 1997

Electronic Entertainment Expo 1998 event footage [Hi8], May 27–30, 1998

 Item
Identifier: PARISI-1.08
Scope and Contents This videotape mainly features Nintendo of America's annual E3 press conference. Among many games shown at this event, this presentation includes an extended roll-out for the Pokémon franchise, which launched in the United States later that year. This video also includes a press conference for Squaresoft, which marked the American press debut of the game Final Fantasy VIII; the game premiered earlier that year in Japan.The remaining video on this tape...
Dates: Recorded: May 27–30, 1998

Express Games, NCTA [PowerPoint presentation], March 1997

 Item
Identifier: SHORROCK-STRATEGY.5.3
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 1997

Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997

 Item
Identifier: SHORROCK-STRATEGY.5
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: presentations dated March 1997; resumes dated November 25, 1997

"Facilitating Innovation" slide printouts, Game Developers Conference 2004, March 25, 2004

 Item
Identifier: EVENTS-GDCPRES-SLIDES.1
Abstract

This presentation on new developments for PlayStation platforms was given at the 2004 Game Developers Conference by Sony Computer Entertainment America executive vice president Andrew House.

Dates: Game Developers Conference 2004, March 25, 2004

From Developer to Publisher [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.17
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.17.A
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.17.B
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am