Presentations
Found in 101 Collections and/or Records:
Electronic Entertainment Expo 1995 event footage [Hi8], May 11–13, 1995
Electronic Entertainment Expo 1996 event footage [Hi8], May 16–18, 1996
Electronic Entertainment Expo 1997, Nintendo press conference and games [Hi8], June 19–21, 1997
Electronic Entertainment Expo 1998 event footage [Hi8], May 27–30, 1998
Express Games, NCTA [PowerPoint presentation], March 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
"Facilitating Innovation" slide printouts, Game Developers Conference 2004, March 25, 2004
This presentation on new developments for PlayStation platforms was given at the 2004 Game Developers Conference by Sony Computer Entertainment America executive vice president Andrew House.
From Developer to Publisher [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
