Presentations
Found in 101 Collections and/or Records:
The Publishers' Panel, side A [audiocassette], May 8, 1989, 4:30pm
"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program
The Publishers' Panel, side B [audiocassette], May 8, 1989, 4:30pm
"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program
The Software Market [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
The Software Market, side A [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
The Software Market, side B [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
Tronix Multimedia presents E3: The Video '96 [VHS], recorded May 16–18, 1996, published 1996
Tronix Multimedia presents E3: The Video '96 [VHS], recorded May 16–18, 1996, published 1996
Winter Consumer Electronics Show 1995 event footage [Hi8], January 6–9, 1995
This videotape consists of various show floor footage of games and hardware at the 1995 Winter Consumer Electronics Show, mainly from large publishers. Among other content, this tape contains footage of the Mario in Real Time interactive character voiced by Charles Martinet. The video also shows the alternate Wario and Donkey Kong characters, also voiced by Martinet.
Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
