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Presentations

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

The Publishers' Panel, side A [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.A
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Publishers' Panel, side B [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.B
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Software Market [audiocassette], May 7, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.07
Abstract

"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 2:00pm

The Software Market, side A [audiocassette], May 7, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.07.A
Abstract

"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 2:00pm

The Software Market, side B [audiocassette], May 7, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.07.B
Abstract

"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 2:00pm

Tronix Multimedia presents E3: The Video '96 [VHS], recorded May 16–18, 1996, published 1996

 Item — Box Tronix Multimedia videos
Identifier: EVENTS-VIDEOMISC.5
Scope and Contents This video includes footage of various games shown at E3 1996, as well as Nintendo's E3 1996 press conference.Based on the included list of contents, this videotape features the following games and hardware, in order of first appearance: Burning Road Skeleton Warriors Battle Arena Toshinden 2 PowerSlave ...
Dates: Recorded: recorded May 16–18, 1996; Publication: published 1996

Tronix Multimedia presents E3: The Video '96 [VHS], recorded May 16–18, 1996, published 1996

 Item
Identifier: EVENTS-VIDEOMISC.5.1
Scope and Contents This video includes footage of various games shown at E3 1996, as well as Nintendo's E3 1996 press conference.Based on the included list of contents, this videotape features the following games and hardware, in order of first appearance: Burning Road Skeleton Warriors Battle Arena Toshinden 2 PowerSlave ...
Dates: Recorded: recorded May 16–18, 1996; Publication: published 1996

Winter Consumer Electronics Show 1995 event footage [Hi8], January 6–9, 1995

 Item
Identifier: PARISI-1.01
Scope and Contents

This videotape consists of various show floor footage of games and hardware at the 1995 Winter Consumer Electronics Show, mainly from large publishers. Among other content, this tape contains footage of the Mario in Real Time interactive character voiced by Charles Martinet. The video also shows the alternate Wario and Donkey Kong characters, also voiced by Martinet.

Dates: Recorded: January 6–9, 1995

Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.20
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.A
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm