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Presentations

 Subject
Subject Source: Local sources

Found in 77 Collections and/or Records:

Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.18
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.A
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.B
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Art and Animation [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.05
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.A
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side B [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.B
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Computer Game Developers' Conference 1989 talk recordings, May 7–8, 1989

 Collection
Identifier: EVENTS-GDCPRES-TAPES.89
Abstract

The 1989 Computer Game Developers' Conference was the third CGDC event, held at the Sunnyvale Hilton Hotel from May 7–8, 1989. As with the previous two events, CGDC 1989 was organized by designer Chris Crawford.

Dates: Event: May 7–8, 1989

Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.22
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.A
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side B [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.B
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm