Presentations
Found in 101 Collections and/or Records:
Anthony Parisi event recordings, 1995–1998
Anthony Parisi attended the 1995 Winter Consumer Electronics Show and the 1995–1998 Electronic Entertainment Expo events. At each event, Parisi (sometimes accompanied by journalist John Ricciardi) recorded hours of press conferences, gameplay footage, and general show ambiance.
Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am
"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program
Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am
"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program
Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am
"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program
Art and Animation [audiocassette], May 7, 1989, 11:30am
"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program
Art and Animation, side A [audiocassette], May 7, 1989, 11:30am
"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program
Art and Animation, side B [audiocassette], May 7, 1989, 11:30am
"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program
Carolyn Rauch event ephemera collection
Carolyn Rauch was the senior vice president of the Interactive Digital Software Association (later the Entertainment Software Association) and a founding organizer of the Electronic Entertainment Expo (E3). In various roles at the ESA and event organizer IDG World Expo, Rauch oversaw multiple gaming events, including E3; the public-facing spinoff event E for All; and the Game Marketing Summit (previously known as MI6).
Computer Game Developers' Conference 1989 talk recordings, May 7–8, 1989
The 1989 Computer Game Developers' Conference was the third CGDC event, held at the Sunnyvale Hilton Hotel from May 7–8, 1989. As with the previous two events, CGDC 1989 was organized by designer Chris Crawford.
Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm
"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program
