Game production materials -- Product development
Subject
Subject Source: Local sources
Found in 12 Collections and/or Records:
Sega Channel programming studio "Objectives" folder, approx. 1994–1995
Item
Identifier: SHORROCK-STRATEGY.2
Scope and Contents
From the Collection:
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Dates:
approx. 1994–1995
William Volk papers
Collection
Identifier: VOLK
Abstract
William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates:
Majority of material found within 1988–1994; Existence: backup created October 26, 1994
Found in:
Video Game History Foundation Library
