Business papers
Found in 120 Collections and/or Records:
NPD TRSTS Annual Video Games Review, 1993–1995, est. 1996
Objects in this series are not directly related to the bulk of Mark Flitman's work but are still relevant to the history of video games. This includes assorted flyers, correspondence, industry reports, press materials from other companies for which Flitman was not employed, and other game-related documents that fall outside the bulk of Flitman's career.
NuFX, 2000
NuFX information binder, 2000
Other production materials, 1990–1996
Personal, 1992–2012
Point of Impact deal correspondence, October 2, 1995, October 3, 1995
Programming strategy, 1993–1998
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Rita Zimmerer papers
Sales and marketing, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel marketing folder, contents dated 1994–1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
