Game development
Found in 539 Collections and/or Records:
Develop, Issue 170, April 2016
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop, Issue 171, May 2016
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop, Issue 172, June 2016
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop, Issue 173, July 2016
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop, Issue 174, August 2016
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop, Issue 175, September 2016
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop, Issue 179, February 2017
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Develop special issues and supplements
This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.
Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm
"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program
Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm
"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program
