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Game development

 Subject
Subject Source: Local sources

Found in 539 Collections and/or Records:

Develop, Issue 170, April 2016

 Item
Identifier: MAG-DEVELOP.170
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: April 2016

Develop, Issue 171, May 2016

 Item
Identifier: MAG-DEVELOP.171
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: May 2016

Develop, Issue 172, June 2016

 Item
Identifier: MAG-DEVELOP.172
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: June 2016

Develop, Issue 173, July 2016

 Item
Identifier: MAG-DEVELOP.173
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: July 2016

Develop, Issue 174, August 2016

 Item
Identifier: MAG-DEVELOP.174
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: August 2016

Develop, Issue 175, September 2016

 Item
Identifier: MAG-DEVELOP.175
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: September 2016

Develop, Issue 179, February 2017

 Item — Location Develop (oversized)
Identifier: MAG-DEVELOP.179
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: February 2017

Develop special issues and supplements

 Sub-Series
Identifier: MAG-DEVELOP-SPECIAL
Scope and Contents From the Series:

This collection contains a small number of physical issues of Develop, as well as several digital issues and specials.

Dates: Publication: August 1996 – December 2017

Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.22
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.A
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm