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Game development magazines

 Subject
Subject Source: Local sources

Found in 454 Collections and/or Records:

MCV/Develop, Issue 1001, February/March 2025

 Item
Identifier: MAG-MCV.1001
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/Develop dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2019 and 2022–2025.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazine.

Dates: Publication: February/March 2025

MCV/Develop, Issue 1002, April/May 2025

 Item
Identifier: MAG-MCV.1002
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/Develop dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2019 and 2022–2025.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazine.

Dates: Publication: April/May 2025

MCV/Develop, Issue 1003, June/July 2025

 Item
Identifier: MAG-MCV.1003
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/Develop dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2019 and 2022–2025.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazine.

Dates: Publication: June/July 2025

MCV/Develop, Issue 1004, August/September 2025

 Item
Identifier: MAG-MCV.1004
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/Develop dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2019 and 2022–2025.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazine.

Dates: Publication: August/September 2025

Nathalie Lawhead zine and ephemera collection

 Collection — Box A-001, Folder: 07
Identifier: EPHEMERA-LAWHEAD
Abstract

Nathalie Lawhead is an independent game designer known for titles such as bluesuburbia, Tetrageddon Games, and Everything is going to be OK. Lawhead collected zines and ephemera from independent game events they attended, such as the A MAZE. festival in Berlin.

Dates: Publication: Majority of material found within approx. 2016–2022

"Opulent Artificial Intelligence — a manifesto" zine, 2016

 Item
Identifier: EPHEMERA-LAWHEAD.09
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: 2016

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998

The Cursor: Game Developer Life, Summer/Fall 1998

 Item — Location The Cursor
Identifier: MAG-CURSOR.2
Scope and Contents From the Series:

This is a complete collection of both issues of The Cursor.

Dates: Publication: Summer/Fall 1998

The Cursor: Game Developer Life, Premier Issue, Summer 1997

 Item — Location The Cursor
Identifier: MAG-CURSOR.1
Scope and Contents From the Series:

This is a complete collection of both issues of The Cursor.

Dates: Publication: Summer 1997

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996