Game development
Found in 539 Collections and/or Records:
Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm
"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program
IGDA 2001 Annual Report, April 2002
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
IGDA 2002 Annual Report, May 2003
This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.
Interactive Entertainment Design, Volume 7, Number 1, October 1993
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 2, December 1993
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 3, February 1994
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 4, April 1994
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 5, June 1994
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 6, August 1994
This is a complete run of The Journal of Computer Game Design.
