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Game development

 Subject
Subject Source: Local sources

Found in 539 Collections and/or Records:

Getting Your Start, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.11.A
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Getting Your Start, side B [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.11.B
Abstract

"What are the different doorways into the game industry, and which one is right for you? Should you join a group or fly solo? How do you find the right publisher and get them to notice you? What are the resources you will need? How do you handle contracts and publisher communications?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

IGDA 2001 Annual Report, April 2002

 Item — Location Game Developer
Identifier: MAG-GD.IGDA01
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: April 2002

IGDA 2002 Annual Report, May 2003

 Item — Location Game Developer
Identifier: MAG-GD.IGDA02
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: May 2003

Interactive Entertainment Design, Volume 7, Number 1, October 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V7N1
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: October 1993

Interactive Entertainment Design, Volume 7, Number 2, December 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V7N2
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: December 1993

Interactive Entertainment Design, Volume 7, Number 3, February 1994

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V7N3
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: February 1994

Interactive Entertainment Design, Volume 7, Number 4, April 1994

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V7N4
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: April 1994

Interactive Entertainment Design, Volume 7, Number 5, June 1994

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V7N5
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June 1994

Interactive Entertainment Design, Volume 7, Number 6, August 1994

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V7N6
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August 1994