Game production materials -- Game design documents
Subject
Subject Source: Local sources
Found in 65 Collections and/or Records:
Andrew Nelson papers
Collection — Box Andrew Nelson, Cyberflix papers
Identifier: NELSON
Abstract
Andrew Nelson is a writer who was the cofounder and creative director of Cyberflix, a studio that created interactive movies for computers. CyberFlix titles were developed using a proprietary authoring toolset called DreamFactory, which was meant to allow non-programmer writers and artists to design mulitmedia games.
As the lead writer at Cyberflix from 1993–1997, Nelson wrote the scripts for games including Dust: A Tale of the Wired West and Titanic: Adventure Out of Time.
Dates:
1993–1997
Found in:
Video Game History Foundation Library
Atari game concept documents [disc image], 2003–2005
Item
Identifier: FLITMAN-ATARI-CDS.7
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2003–2005
"Batman 3" initial ideas, May 21, 1994
Item
Identifier: FLITMAN-ACCLAIM-BATMAN3.5
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 21, 1994
"Batman 3" pre-treatment v3.1.2, July 29, 1994
Item
Identifier: FLITMAN-ACCLAIM-BATMAN3.8
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
July 29, 1994
Batman Forever, 1994
Sub-Series
Identifier: FLITMAN-ACCLAIM-BATMAN3
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
1994
Batman Forever ideas correspondence, May 26, 1994
Item
Identifier: FLITMAN-ACCLAIM-BATMAN3.6
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
May 26, 1994
Batman Forever marketing analysis, July 10, 1994
Item
Identifier: FLITMAN-ACCLAIM-BATMAN3.7
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
July 10, 1994
"Beast" design document, June 9, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.6
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
June 9, 1995
"Beast" game contract and design, February 28. 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.4
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
February 28. 1995
"Beast" game contract and design, April 21, 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.5
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
April 21, 1995
