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Game production materials -- Game design documents

 Subject
Subject Source: Local sources

Found in 4 Collections and/or Records:

Development papers, 2002–2003

 Series
Identifier: SWARR-DEV
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2002–2003

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003

"Slammin' Attackers!" design document and environment art, undated

 Item
Identifier: SWARR-DEV.2
Scope and Contents

This record includes a design document for Slammin' Attackers, as well as several pages of environmental art renders. These pages were originally grouped together with a binder clip, along with other documents. Although it is unclear if the art and the design document were meant to be paired together, they have been cataloged together to maintain their original order.

Dates: undated

"Slammin' Attackers!" game design document, November 22, 2002, printed January 13, 2003

 Item
Identifier: SWARR-DEV.1
Scope and Contents

Content Note: This document includes crude and explicit langauge.

Dates: November 22, 2002; Issued: printed January 13, 2003