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Games business

 Subject
Subject Source: Local sources

Found in 1214 Collections and/or Records:

MCV@gamescom 2018, Day Three, August 23, 2018

 Item
Identifier: MAG-MCV-GAMESCOM.2018.3
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/Develop dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2019 and 2022–2025.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazine.

Dates: Publication: August 23, 2018

MCV@gamescom 2018, Day Two, August 22, 2018

 Item
Identifier: MAG-MCV-GAMESCOM.2018.2
Scope and Contents From the Series:

This collection includes an assortment of physical issues of MCV and MCV/Develop dating back to May 1999, along with a substantial collection of digital issues of MCV from 2008–2019 and 2022–2025.



The majority of the library's physical collection of MCV is from before 2000 or after October 2019. Pre-2000 issues of MCU are from the US edition of the magazine.

Dates: Publication: August 22, 2018

Mindscape fax of Acclaim revenues press release, July 29, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-BUSINESS.10
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: July 29, 1996

Miscellaneous ephemera

 Series — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 4
Identifier: RAUCH-004-04
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 1996–2017

Next Generation, January 1995 – August 1999

 Sub-Series
Scope and Contents From the Series:

This collection includes all 56 issues of Next Generation and 29 issues of NextGen.

Dates: Publication: January 1995 – August 1999

Next Generation, Issue 49, January 1999

 Item — Location Next Generation
Identifier: MAG-NEXTGEN.49
Scope and Contents From the Series:

This collection includes all 56 issues of Next Generation and 29 issues of NextGen.

Dates: Publication: January 1999

Next Generation, Issue 50, February 1999

 Item — Location Next Generation
Identifier: MAG-NEXTGEN.50
Scope and Contents From the Series:

This collection includes all 56 issues of Next Generation and 29 issues of NextGen.

Dates: Publication: February 1999

Next Generation, Issue 51, March 1999

 Item — Location Next Generation
Identifier: MAG-NEXTGEN.51
Scope and Contents From the Series:

This collection includes all 56 issues of Next Generation and 29 issues of NextGen.

Dates: Publication: March 1999

Next Generation, Issue 52, April 1999

 Item — Location Next Generation
Identifier: MAG-NEXTGEN.52
Scope and Contents From the Series:

This collection includes all 56 issues of Next Generation and 29 issues of NextGen.

Dates: Publication: April 1999

Next Generation, Issue 53, May 1999

 Item — Location Next Generation
Identifier: MAG-NEXTGEN.53
Scope and Contents From the Series:

This collection includes all 56 issues of Next Generation and 29 issues of NextGen.

Dates: Publication: May 1999