Computing
Found in 644 Collections and/or Records:
Wired, Volume 14, Number 4, "Guest Editor Will Wright's New World of Games", April 2006
This is an assorted collection of issues of Wired. Most issues of the magazine include video game coverage, although the library is prioritizing collecting issues with cover stories and other notable featured articles about games.
Records for each issue have been labeled with their relevant article names or content.
Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side B [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
