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 Subject
Subject Source: Naf

Found in 7717 Collections and/or Records:

Culture Brain, Kung-Fu Heroes flyer, 1988

 Item — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.CULTUREBRAIN.1
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Copyright: 1988

CyberFlix launch and Lunicus press clippings, 1993–1994

 Item
Identifier: NELSON-02.02.2
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1993–1994

CyberFlix press clippings, 1994–1995

 Item
Identifier: NELSON-04.04.4
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1994–1995

CyberFlix press coverage clippings, 1996

 Item
Identifier: NELSON-03.06
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1996

Cyberflix press materials and clippings, 1993–1996

 Item
Identifier: NELSON-13.2
Scope and Contents

These clippings, stored alongside Andrew Nelson's proposal for the "Romanov Game," overlap significantly with other sets of clippings in this collection. However, a review of Titanic: Adventure Out of Time from Artforum (p.3) appears to be unique and not reproduced elsewhere in the Andrew Nelson papers.

Dates: Publication: 1993–1996

CyberSports, Winter 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.WINTER95
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for subscribers (such...
Dates: Publication: Winter 1995

CyberSports, January/February 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0102
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for subscribers (such...
Dates: Publication: January/February 1996

CyberSports, November/December 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.1112
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for subscribers (such...
Dates: Publication: November/December 1996

CyberSports, March/April 1996

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTS.96.0304
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for subscribers (such...
Dates: Publication: March/April 1996

CyberSports, Premiere Fall Issue, Fall 1995

 Item — Location Electronic Gaming Monthly
Identifier: MAG-EGM-SPECIAL.CYBERSPORTSFALL95
Scope and Contents From the Series: The library's physical collection of Electronic Gaming Monthly covers both print runs of EGM, 1989–2009 and 2010–2015. The final issue of the orignial run of EGM, Issue 237, was never published in print; instead, the collection includes the February 2009 issue of EGM Brasil, which was published the same month. The library's digital collection also currently includes most supplements included with EGM, with the exceptions of inserts for subscribers (such...
Dates: Publication: Fall 1995