Marketing strategy
Found in 52 Collections and/or Records:
Game Marketing Summit 2012 program, April 17, 2012
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2012 program addendum, April 17, 2012
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2013 program, April 17, 2013
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2014 program, April 23, 2014
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2015 program, April 22, 2015
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit programs, 2012–2015
The Game Marketing Summit (GMS) was an annual conference for video game marketing professionals and hosted the annual Game Marketing Awards. Previously known as MI6 and operated by PromaxBDA, GMS was acquired by IDG World Expo after their 2012 event. Carolyn Rauch, who had joined IDG World Expo in 2007, produced the event from 2013–2015.
IDSA Business Benchmark Survey Results, June 10, 1997
This internal report on the North American games business contains candid information about budgets, finance, and publishing strategy. This data is based on the responses from 27 CEOs of Interactive Digital Software Association member companies. Due to the relative sensitivity of this data at the time it was conducted, the report was distributed only to IDSA membership.
Jaleco, Nintendo Entertainment System and Game Boy games publicity folder, 1990
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
