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Game studies

 Subject
Subject Source: Local sources

Found in 67 Collections and/or Records:

Interactive Entertainment Design, Volume 9, Number 2, December 1995

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N2
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: December 1995

Interactive Entertainment Design, Volume 9, Number 3, February 1996

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N3
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: February 1996

Interactive Entertainment Design, Volume 9, Number 4, April 1996

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N4
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: April 1996

Interactive Entertainment Design, Volume 9, Number 5, June 1996

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N5
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June 1996

Interactive Entertainment Design, Volume 9, Number 6, August 1996

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N6
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August 1996

Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.12
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.A
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side B [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.B
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Journal of Computer Game Design, Volume 1, Number 1, June/July 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N1
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June/July 1987