Game studies
Found in 67 Collections and/or Records:
Computer Game Developers' Conference 1989 talk recordings, May 7–8, 1989
The 1989 Computer Game Developers' Conference was the third CGDC event, held at the Sunnyvale Hilton Hotel from May 7–8, 1989. As with the previous two events, CGDC 1989 was organized by designer Chris Crawford.
Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side B [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Interactive Entertainment Design, Volume 7, Number 1, October 1993
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 2, December 1993
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 7, Number 3, February 1994
This is a complete run of The Journal of Computer Game Design.
