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Press materials -- Press kits

 Subject
Subject Source: Local sources

Found in 93 Collections and/or Records:

Fujisankei Communications International publicity folder, circa 1987

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.FCI.87
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: circa 1987

Game Informer press materials, paper press materials

 Unprocessed Material — Location Main filing cabinet
Identifier: 2023-03-01

Game publisher publicity kits, brochures, and catalogs, assorted

 Collection
Identifier: PROMO-KITS
Scope and Contents

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: 1987–2025

GameTap E3 2006 brochure, May 10–12, 2006

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.GAMETAP.1
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: May 10–12, 2006

Gizmondo "I Can Do Anything" brochure, circa 2005

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.GIZMONDO.1
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: circa 2005

Illusion of Gaia promotional foldout, 1994

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.NINTENDO.02
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: 1994

Jaleco, Nintendo Entertainment System and Game Boy games publicity folder, 1990

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.JALECO.90
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: 1990

Jump Raven flyer, 1993

 Item
Identifier: NELSON-03.03
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Copyright: 1993

Jump Raven, "Production Notes" fact sheets, 1993

 Item
Identifier: NELSON-05.05
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Copyright: 1993

King's Field II [III] promotional brochure, 1996

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.ASCII.01
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Copyright: 1996