Skip to main content

Tabletop gaming

 Subject
Subject Source: Local sources

Found in 42 Collections and/or Records:

Combo, Number 26, March 1997

 Item — Location Combo
Identifier: MAG-COMBO.26
Scope and Contents From the Series:

This collection includes a majority of Combo magazine from 1995 to 1997. Many issues held by the library are sealed in their original polybags with collectible cards, though this has not been cataloged.

Due to the limited gaming content in Combo, the library is not actively collecting missing issues of the magazine but may acquire them if they are known to contain game-related material.

Dates: Publication: March 1997

Combo, Number 27, April 1997

 Item — Location Combo
Identifier: MAG-COMBO.27
Scope and Contents From the Series:

This collection includes a majority of Combo magazine from 1995 to 1997. Many issues held by the library are sealed in their original polybags with collectible cards, though this has not been cataloged.

Due to the limited gaming content in Combo, the library is not actively collecting missing issues of the magazine but may acquire them if they are known to contain game-related material.

Dates: Publication: April 1997

Combo, Number 29, June 1997

 Item — Location Combo
Identifier: MAG-COMBO.29
Scope and Contents From the Series:

This collection includes a majority of Combo magazine from 1995 to 1997. Many issues held by the library are sealed in their original polybags with collectible cards, though this has not been cataloged.

Due to the limited gaming content in Combo, the library is not actively collecting missing issues of the magazine but may acquire them if they are known to contain game-related material.

Dates: Publication: June 1997

Combo, Number 31, August 1997

 Item — Location Combo
Identifier: MAG-COMBO.31
Scope and Contents From the Series:

This collection includes a majority of Combo magazine from 1995 to 1997. Many issues held by the library are sealed in their original polybags with collectible cards, though this has not been cataloged.

Due to the limited gaming content in Combo, the library is not actively collecting missing issues of the magazine but may acquire them if they are known to contain game-related material.

Dates: Publication: August 1997

Gameplay: The Magazine of Games and Gaming, Volume 1, Number 5, June 1983

 Item — Location Tabletop magazines
Identifier: MAG-TABLETOP.GAMEPLAY.05
Abstract

Gameplay is a tabletop magazine that ran from 1983–1984. Volume 1, Number 5 includes coverage of the 1983 Summer Consumer Electronic Show.

Dates: Publication: June 1983

Nathalie Lawhead zine and ephemera collection

 Collection — Box A-001, Folder: 07
Identifier: EPHEMERA-LAWHEAD
Abstract

Nathalie Lawhead is an independent game designer known for titles such as bluesuburbia, Tetrageddon Games, and Everything is going to be OK. Lawhead collected zines and ephemera from independent game events they attended, such as the A MAZE. festival in Berlin.

Dates: Publication: Majority of material found within approx. 2016–2022

Noons rulebook, April 6, 2017

 Item
Identifier: EPHEMERA-LAWHEAD.05
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: April 6, 2017

On the Internet, Nobody. rulebook, March 31, 2017

 Item
Identifier: EPHEMERA-LAWHEAD.04
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: March 31, 2017

Paper Games and Computer Games [audiocassette], May 8, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.16
Abstract

"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Paper Games and Computer Games, side A [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.16.A
Abstract

"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am