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Game production materials -- Narrative materials

 Subject
Subject Source: Local sources
Scope Note: Adapted from "Script (Narrative)" from the Taxonomy of Video Game Development Artifacts.

Found in 26 Collections and/or Records:

Titanic: Adventure Out of Time game outline, est. 1995

 Item
Identifier: NELSON-08.8.1
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: est. 1995

Titanic: Adventure Out of Time production documents and correspondence, 1994–1995

 Item
Identifier: NELSON-08.8.3
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: 1994–1995

"Titanic" [: Adventure Out of Time] second draft script binder, September 29, 1995

 Series
Identifier: NELSON-06
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: September 29, 1995

Titanic: Adventure Out of Time "Suggested Models" character design document, est. 1995

 Item
Identifier: NELSON-08.6.1
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: est. 1995

Titanic: Adventure Out of Time "Thoughts on Gameplay and Plots" design document, est. 1995

 Item
Identifier: NELSON-08.4
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: est. 1995

"Western Proposal I" binder, est. 1993

 Item — Box Andrew Nelson, Cyberflix papers addendum: Series NELSON-12; Series NELSON-13
Identifier: NELSON-11
Abstract This pitch document by Andrew Nelson, titled "Treatment for a Western on CD-ROM," contains an early narrative and storyboards for a game that would become Dust: A Tale of the Wired West. This outline is significantly different from the final game: The story is set in the Western town of El Varmint and uses a flashback framing device. Nelson notes (p.3) that he explicitly tried to subvert Western racial stereotypes in this...
Dates: est. 1993