Game production materials -- Narrative materials
Subject
Subject Source: Local sources
Scope Note: Adapted from "Script (Narrative)" from the Taxonomy of Video Game Development Artifacts.
Found in 3 Collections and/or Records:
Andrew Nelson, CyberFlix papers
Unprocessed Material
Identifier: 2023-15
Dates:
1993–1996
Found in:
Video Game History Foundation Library
Maximum Carnage story outline, 1994
Item
Identifier: FLITMAN-ACCLAIM-MARVEL-CARNAGE.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
1994
"Parasite" story ideas, est. between April and July 1995
Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.8
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
est. between April and July 1995