Clippings
Found in 106 Collections and/or Records:
Mark Flitman papers
Marukatsu Super Famicom cover art references, 1991–1992
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Mindscape press clippings, 1996
Miscellaneous Spumco materials, February 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
MLB Slugfest 20-03 Xbox launch press release printout, USA Today, August 26, 2002, August 28, 2002
MLB Slugfest internet coverage clippings, February 2003
MSNBC News, "The Site" segment on Riven web marketing [VHS], 1997
NEC, TurboGrafx-16 "Bonk bonks" clipped flyer, Summer CES 1990, June 2–5, 1990
Newsweek clipping, "It Can ROM, But It Can't Hide", November 13, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
