Clippings
Found in 116 Collections and/or Records:
Les Jeux Sega Par Player One, Hors Série 2 clipping, Sega Channel coverage, est. late 1994
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
MacHome Journal, Volume 2, Number 3 clipping, Jump Raven review, March 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Mark Flitman MLB Slugfest 20-03 interview with Kevin Matthews on WCKG [audiocassette], July 2, 2002
Mark Flitman papers
Marukatsu Super Famicom cover art references, 1991–1992
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Mindscape press clippings, 1996
Miscellaneous ephemera
Miscellaneous Spumco materials, February 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
