Events, conferences, and trade shows
Found in 599 Collections and/or Records:
AEO at SCES 1994 [VHS], recorded June 23–25, 1994, published 1994
This collection currently includes seven tapes, primarily commercial videos distributed by Subspace Publishers and Tronix Multimedia, two companies that recorded and published footage from video game trade shows. Six of these tapes have been digitized.
Anthony Parisi event recordings, 1995–1998
Anthony Parisi attended the 1995 Winter Consumer Electronics Show and the 1995–1998 Electronic Entertainment Expo events. At each event, Parisi (sometimes accompanied by journalist John Ricciardi) recorded hours of press conferences, gameplay footage, and general show ambiance.
Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am
"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program
Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am
"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program
Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am
"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program
Armored Core 2 print advertisement, Tokyo Game Show 2000, 2000
"Magazine advertisement for Armored Core 2 by FromSoftware for PlayStation 2." The advertisement ties into the game's appearance at Tokyo Game Show 2000.
Art and Animation [audiocassette], May 7, 1989, 11:30am
"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program
Art and Animation, side A [audiocassette], May 7, 1989, 11:30am
"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program
Art and Animation, side B [audiocassette], May 7, 1989, 11:30am
"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program
Atlus Print Club publicity folder, February 13–16, 1998
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
