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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 599 Collections and/or Records:

AEO at SCES 1994 [VHS], recorded June 23–25, 1994, published 1994

 Item — Box A-008
Identifier: EVENTS-VIDEOMISC.7
Scope and Contents From the Collection:

This collection currently includes seven tapes, primarily commercial videos distributed by Subspace Publishers and Tronix Multimedia, two companies that recorded and published footage from video game trade shows. Six of these tapes have been digitized.

Dates: Recorded: recorded June 23–25, 1994; Publication: published 1994

Anthony Parisi event recordings, 1995–1998

 Series
Identifier: PARISI-1
Abstract

Anthony Parisi attended the 1995 Winter Consumer Electronics Show and the 1995–1998 Electronic Entertainment Expo events. At each event, Parisi (sometimes accompanied by journalist John Ricciardi) recorded hours of press conferences, gameplay footage, and general show ambiance.

Dates: Recorded: 1995–1998

Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.18
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.A
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.B
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Armored Core 2 print advertisement, Tokyo Game Show 2000, 2000

 Item
Identifier: PROMO-FROMSOFT-AC-AC2.1
Abstract

"Magazine advertisement for Armored Core 2 by FromSoftware for PlayStation 2." The advertisement ties into the game's appearance at Tokyo Game Show 2000.

Dates: 2000

Art and Animation [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.05
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.A
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side B [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.B
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Atlus Print Club publicity folder, February 13–16, 1998

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.ATLUS.01
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: February 13–16, 1998