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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 615 Collections and/or Records:

AEO at E3 1995 [VHS], recorded May 11–13, 1995, published 1995

 Item — Box A-008
Identifier: EVENTS-VIDEOMISC.3
Scope and Contents This videotape features extensive interviews with Atari Jaguar developers and Atari staff. Because this video was recorded close to the end of the life of the Jaguar platform, it also features footage of a large number of unreleased Jaguar and Jaguar CD titles.Games and hardware featured in this video, in order of first appearance: Rayman Soulstar (Jaguar CD) (unreleased) Jaguar...
Dates: Recorded: recorded May 11–13, 1995; Publication: published 1995

AEO at SCES 1994 [VHS], recorded June 23–25, 1994, published 1994

 Item — Box A-008
Identifier: EVENTS-VIDEOMISC.7
Scope and Contents From the Collection:

This collection currently includes seven tapes, primarily commercial videos distributed by Subspace Publishers and Tronix Multimedia, two companies that recorded and published footage from video game trade shows. Six of these tapes have been digitized.

Dates: Recorded: recorded June 23–25, 1994; Publication: published 1994

Amusement Machine Show 2000 photographs, September 21, 2000

 Collection
Identifier: WILLIAMSON.10
Abstract

These photographs were taken at Amusement Machine Show 2000, an annual trade show run by the Japan Amusement Machine and Marketing Association from 1962–2011.

Dates: September 21, 2000

Anthony Parisi event recordings, 1995–1998

 Series
Identifier: PARISI-1
Abstract

Anthony Parisi attended the 1995 Winter Consumer Electronics Show and the 1995–1998 Electronic Entertainment Expo events. At each event, Parisi (sometimes accompanied by journalist John Ricciardi) recorded hours of press conferences, gameplay footage, and general show ambiance.

Dates: Recorded: 1995–1998

Applying Artificial Intelligence [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.18
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.A
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Applying Artificial Intelligence, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.18.B
Abstract

"David will address the fundamentals of AI and demonstrate how to apply them to the creation of virtual worlds, the synthesis of behavior for interactive stories, and the formulation of tactics for warfare simulations." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Armored Core 2 print advertisement, Tokyo Game Show 2000, 2000

 Item
Identifier: PROMO-FROMSOFT-AC-AC2.1
Abstract

"Magazine advertisement for Armored Core 2 by FromSoftware for PlayStation 2." The advertisement ties into the game's appearance at Tokyo Game Show 2000.

Dates: 2000

Art and Animation [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.05
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Art and Animation, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.05.A
Abstract

"How do you find a good graphic artist? What tools do you need to support art and animation creation? What is an artist's place in the design process? How do you build and maintain a good working relationship with an artist? How has the role of art changed in the past few years?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am