Events, conferences, and trade shows
Found in 390 Collections and/or Records:
Game Player's CES Videogame and Computer Game Guide, Winter 1989
This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.
Game Player's CES Videogame and Computer Game Guide, Summer 1989
This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.
Game Player's CES Videogame and Computer Game Guide, Winter 1990
This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.
Game Player's CES Videogame and Computer Game Guide, Summer 1990
This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.
Game Player's CES Videogame and Computer Game Guide, Winter 1991
This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.
Game Player's CES Videogame and Computer Game Guide, Summer 1991
This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.
Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am
"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program
