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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 390 Collections and/or Records:

Game Player's CES Videogame and Computer Game Guide, Winter 1989

 Item — Location Game Players
Identifier: MAG-GAMEPLAYERS-CES.89W
Scope and Contents From the Sub-Series:

This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.

Dates: Publication: Winter 1989

Game Player's CES Videogame and Computer Game Guide, Summer 1989

 Item
Identifier: MAG-GAMEPLAYERS-CES.89S
Scope and Contents From the Sub-Series:

This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.

Dates: Publication: Summer 1989

Game Player's CES Videogame and Computer Game Guide, Winter 1990

 Item
Identifier: MAG-GAMEPLAYERS-CES.90W
Scope and Contents From the Sub-Series:

This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.

Dates: Publication: Winter 1990

Game Player's CES Videogame and Computer Game Guide, Summer 1990

 Item
Identifier: MAG-GAMEPLAYERS-CES.90S
Scope and Contents From the Sub-Series:

This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.

Dates: Publication: Summer 1990

Game Player's CES Videogame and Computer Game Guide, Winter 1991

 Item
Identifier: MAG-GAMEPLAYERS-CES.91W
Scope and Contents From the Sub-Series:

This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.

Dates: Publication: Winter 1991

Game Player's CES Videogame and Computer Game Guide, Summer 1991

 Item — Location Game Players
Identifier: MAG-GAMEPLAYERS-CES.91S
Scope and Contents From the Sub-Series:

This collection includes two issues of the Game Player's Consumer Electronics Expo show guide, distributed at the event. Six issues are believed to exist, one for each CES held from 1989–1991 when Game Player's was published. The library has digital scans of all six issues.

Dates: Publication: Summer 1991

Game vs. Story: The Battle of Interactive Fiction [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.04
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game vs. Story: The Battle of Interactive Fiction, side A [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.04.A
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game vs. Story: The Battle of Interactive Fiction, side B [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.04.B
Abstract

"Games are interactive; stories are traditionally experienced by a passive audience. Interactive fiction is a battleground in which game and story fight for resources of designer and machine. Doug will discuss his own combat strategies and tactics in light of his experience designing The King of Chicago." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

Game Workers Unite ephemera collection

 Collection
Identifier: EPHEMERA-GWU
Abstract Game Workers Unite (GWU) was one of the first labor advocacy groups for the video game industry. The organization, which was founded in 2018, promoted awareness of labor rights and the benefits of unionization. One of GWU's most visible forms of advocacy was distributing zines at video game industry events between 2018 and 2020. The international GWU parent organization appears to have disbanded in 2020 amid ...
Dates: Publication: 2018–2020