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Online games

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

Eon, Issue 21, Autumn 2010

 Item — Location Eon
Identifier: MAG-EON.21
Scope and Contents From the Series:

This collection includes most issues from the first six years of Eon.

Dates: Publication: Autumn 2010

Eon, Issue 22, Winter 2010/2011

 Item — Location Eon
Identifier: MAG-EON.22
Scope and Contents From the Series:

This collection includes most issues from the first six years of Eon.

Dates: Publication: Winter 2010/2011

Eon, Issue 23, Spring 2011

 Item — Location Eon
Identifier: MAG-EON.23
Scope and Contents From the Series:

This collection includes most issues from the first six years of Eon.

Dates: Publication: Spring 2011

Eric Lomas, EverQuest beta materials

 Unprocessed Material
Identifier: 2026-001

Express Games, NCTA [PowerPoint presentation], March 1997

 Item
Identifier: SHORROCK-STRATEGY.5.3
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 1997

Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997

 Item
Identifier: SHORROCK-STRATEGY.5
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: presentations dated March 1997; resumes dated November 25, 1997

"Facilitating Innovation" slide printouts, Game Developers Conference 2004, March 25, 2004

 Item
Identifier: EVENTS-GDCPRES-SLIDES.1
Abstract

This presentation on new developments for PlayStation platforms was given at the 2004 Game Developers Conference by Sony Computer Entertainment America executive vice president Andrew House.

Dates: Game Developers Conference 2004, March 25, 2004

Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.2
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

GameTap E3 2006 brochure, May 10–12, 2006

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.GAMETAP.1
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: May 10–12, 2006