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Online games

 Subject
Subject Source: Local sources

Found in 96 Collections and/or Records:

Express Games presentations [floppy disk], presentations dated March 1997, resumes dated November 25, 1997

 Item
Identifier: SHORROCK-STRATEGY.5
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: presentations dated March 1997; resumes dated November 25, 1997

"Facilitating Innovation" slide printouts, Game Developers Conference 2004, March 25, 2004

 Item
Identifier: EVENTS-GDCPRES-SLIDES.1
Abstract

This presentation on new developments for PlayStation platforms was given at the 2004 Game Developers Conference by Sony Computer Entertainment America executive vice president Andrew House.

Dates: Game Developers Conference 2004, March 25, 2004

Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.2
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997

 Item
Identifier: SHORROCK-STRATEGY.5.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: March 6, 1997

GameTap E3 2006 brochure, May 10–12, 2006

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.GAMETAP.1
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: May 10–12, 2006

Halo 2 preview pamphlet, 2004

 Item — Location Xbox promotional
Identifier: PROMO-XBOXPROMO-BROCHURES.HALO2
Scope and Contents From the Collection:

This sub-collection currently includes seven Xbox promotional brochures, plus an additional copy of Xbox Live Power Up that includes a promotional letter for Xbox Live.

Dates: Publication: 2004

Michael Shorrock, Sega Channel collection

 Collection
Identifier: SHORROCK
Abstract Michael Shorrock is a game producer and executive who worked at companies including Broderbund, Sega of America, and e-learning company Ninth House Network. Shorrock's career focused on interactive content delivery and educational games. Notably, Shorrock was the vice president of programming for Sega Channel, a cable-based game delivery system for Sega Genesis, produced by Sega of America in conjunction with Tele-Communications, Inc. and Time Warner Cable. While working for Sega,...
Dates: Publication: 1993–1998

Network Games [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.14
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.A
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.B
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am