Online games
Found in 129 Collections and/or Records:
Game Express Presentation to TCI (Final) [PowerPoint presentation], March 6, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Game Express Presentation to TCI [PowerPoint presentation], March 6, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
GameTap E3 2006 brochure, May 10–12, 2006
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
Halo 2 preview pamphlet, 2004
This sub-collection currently includes seven Xbox promotional brochures, plus an additional copy of Xbox Live Power Up that includes a promotional letter for Xbox Live.
Hyenas, European electronic press kit, created August 18, 2023
Hyenas was an unreleased live-service first-person shooter, to be published by Sega. Development on Hyenas was canceled on September 28, 2023 following lukewarm reception to the game's closed beta testing earlier that month.
This electronic press kit was compiled on August 18, 2023, shortly before the game's beta-testing period. The press kit includes key art, trailers, and descriptions of the game's content and characters.
Massive Gamer, Volume 1, Number 1, Issue 1, August 2008
This is a collection of one-off, shorter, or incomplete collections of genre-specific magazines.
Michael Shorrock, Sega Channel collection
Network Games [audiocassette], May 8, 1989, 9:00am
"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program
Network Games, side A [audiocassette], May 8, 1989, 9:00am
"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program
Network Games, side B [audiocassette], May 8, 1989, 9:00am
"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program
