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Sega games and platforms

 Subject
Subject Source: Local sources

Found in 346 Collections and/or Records:

The NES Book / The Master System Book, first edition, 2015

 Item — Location Retro Gamer
Identifier: MAG-RETROGAMER-SPECIAL.NESMASTERSYSTEM.1
Scope and Contents From the Series:

This is a nearly complete and ongoing collection of Retro Gamer, along with several books and special annual issues published under the Retro Gamer brand name. There may be additional special issues of Retro Gamer not held by the collection.

Dates: Publication: 2015

The NES Book / The Mega Drive Book, second edition, second edition printed 2016, originally published 2015

 Item — Location Retro Gamer
Identifier: MAG-RETROGAMER-SPECIAL.NESMASTERSYSTEM.2
Scope and Contents From the Series:

This is a nearly complete and ongoing collection of Retro Gamer, along with several books and special annual issues published under the Retro Gamer brand name. There may be additional special issues of Retro Gamer not held by the collection.

Dates: Publication: second edition printed 2016; Publication: originally published 2015

"The Sega Channel" school essay, 1995

 Item
Identifier: SHORROCK-USERS.4
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1995

The Super NES Book / The Genesis Book, second edition, second edition printed 2017, originally published est. 2015

 Item — Location Retro Gamer
Identifier: MAG-RETROGAMER-SPECIAL.SNESGENESIS.2
Scope and Contents From the Series:

This is a nearly complete and ongoing collection of Retro Gamer, along with several books and special annual issues published under the Retro Gamer brand name. There may be additional special issues of Retro Gamer not held by the collection.

Dates: Publication: second edition printed 2017; Publication: originally published est. 2015

User data and experiences, 1994–1997

 Series
Identifier: SHORROCK-USERS
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: 1994–1997

William Volk papers

 Collection
Identifier: VOLK
Abstract William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates: Majority of material found within 1988–1994; Existence: backup created October 26, 1994