VGHF-MAG. Magazine Library
Found in 232 Collections and/or Records:
Minecraft magazines, assorted
Several magazine publishers, particularly in the United Kingdom, published children's magazines about the game Minecraft. These magazines covered game strategies, new game content, community creations, and ideas for building projects and activities.
Personal Computer Combat Simulations / PC Ace
64 Magazine
64 Magazine was a British magazine covering games and accessories for the Nintendo 64 console, running for the roughly the lifespan of the platform. Towards the end of its run, the magazine pivoted to being a broader Nintendo magazine that covered new and upcoming Nintendo platforms like the Game Boy Advance and GameCube.
Video Games Underground
Video Games Magazine was a bimonthly publication that billed itself as "the source for next-generation gamers." A substantial amount of each issue was dedicated to game hints, strategy guides, and cheat codes, though the magazine also covered upcoming video games with a focus on large screenshots. The magazine appears to have run for nine issues, ending after one-and-a-half years.
CD PowerPlay
PC PowerPlay
Cube
Commodore Power/Play
Commodore Power/Play was an official Commodore computer user magazine, published seasonly and later bimonthly by Commodore Business Machines. Power/Play targeted a consumer audience, covering home software, games, and hobbyist use. CBM published Power/Play in tandem with another Commodore computer magazine, the business-focused Commodore Microcomputers magazine.
The two magazines were merged in late 1986 into a single publication, Commodore Magazine.
Combo
Combo was a collectibles magazine primarily covering trading cards, comics, and action figures. The magazine also included limited coverage of video and tabletop games, particularly in early issues.
Although it is unclear how long Combo was published, it appears to have run through at least January 1998 (issue 36).
ColecoVision Experience
ColecoVision Experience was the official promotional publication for the ColecoVision console, covering upcoming ColecoVision titles, game tips, and game development and business topics. Only three issues of the magazine were produced.
