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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 232 Collections and/or Records:

Minecraft magazines, assorted

 Collection
Identifier: MAG-MINECRAFTMISC
Abstract

Several magazine publishers, particularly in the United Kingdom, published children's magazines about the game Minecraft. These magazines covered game strategies, new game content, community creations, and ideas for building projects and activities.

Dates: Publication: 2016–2023

Personal Computer Combat Simulations / PC Ace

 Series
Identifier: MAG-PCCOMBAT
Abstract Personal Computer Combat Simulations was a computer game magazine by military enthusiast publisher Challenge Publications. The magazine primarily covered military simulation games. Special issues of PC Combat Simulations were released under an alternate title PC Special, featuring much of the same staff.Following the apparent end of Personal Computer Computer Combat Simulations, former Challenge Publications editor ...
Dates: Publication: 1993–1996

64 Magazine

 Series
Identifier: MAG-64MAG
Abstract

64 Magazine was a British magazine covering games and accessories for the Nintendo 64 console, running for the roughly the lifespan of the platform. Towards the end of its run, the magazine pivoted to being a broader Nintendo magazine that covered new and upcoming Nintendo platforms like the Game Boy Advance and GameCube.

Dates: Publication: 1997–2001

Video Games Underground

 Series
Identifier: MAG-VGUNDERGROUND
Abstract

Video Games Magazine was a bimonthly publication that billed itself as "the source for next-generation gamers." A substantial amount of each issue was dedicated to game hints, strategy guides, and cheat codes, though the magazine also covered upcoming video games with a focus on large screenshots. The magazine appears to have run for nine issues, ending after one-and-a-half years.

Dates: Publication: May 2002 – November 2003

CD PowerPlay

 Series
Identifier: MAG-CDPOWERPLAY
Abstract CD PowerPlay (later renamed PC PowerPlay in 1996) was a British computer game magazine. While the magazine itself is short, typically 24 pages, the main attraction for each issue was the included demo CD, which had an extensive collection of game demos, shareware, and reviews. The first issue of CD PowerPlay declared the magazine to be a "revolutianry" advancement of tge magazine format for a "paperless society."Not to be confused with...
Dates: Publication: Winter 1994 – 1996?

PC PowerPlay

 Series
Identifier: MAG-PCPOWERPLAY
Abstract PC PowerPlay (abbreviated PCPP) is a long-running Australian computer game magazine, originally launched by Next Publishing as a complement to their console game magazine Hyper. The magazine was acquired in 2018 by the Australian division of Future, which continues to run the magazine as part of the PC Gamer family.The magazine started as a monthly publication but later in its run (circa 2019, following its acquisition by Future) shifted to a bimonthly...
Dates: May 1996 —

Cube

 Series
Identifier: MAG-CUBE
Abstract Cube was an unofficial British magazine covering the Nintendo GameCube console, later briefly expanding to cover emerging Nintendo platforms like the Nintendo DS and the Wii. The magazine ran for roughly the lifespan of the GameCube platform, beginning in late 2001 and ending in late 2005, one year before the Wii's launch.An Australian edition of Cube (sometimes titled Australian Cube) was also produced; while the magazines typically shared content,...
Dates: Publication: 2001–2005

Commodore Power/Play

 Series
Identifier: MAG-MAG-COMMODOREPP
Abstract

Commodore Power/Play was an official Commodore computer user magazine, published seasonly and later bimonthly by Commodore Business Machines. Power/Play targeted a consumer audience, covering home software, games, and hobbyist use. CBM published Power/Play in tandem with another Commodore computer magazine, the business-focused Commodore Microcomputers magazine.

The two magazines were merged in late 1986 into a single publication, Commodore Magazine.

Dates: Publication: 1982–1986

Combo

 Series
Identifier: MAG-COMBO
Abstract

Combo was a collectibles magazine primarily covering trading cards, comics, and action figures. The magazine also included limited coverage of video and tabletop games, particularly in early issues.

Although it is unclear how long Combo was published, it appears to have run through at least January 1998 (issue 36).

Dates: Publication: 1994?–1998

ColecoVision Experience

 Series
Identifier: MAG-COLECOEX
Abstract

ColecoVision Experience was the official promotional publication for the ColecoVision console, covering upcoming ColecoVision titles, game tips, and game development and business topics. Only three issues of the magazine were produced.

Dates: Publication: Spring 1983 – Winter 1984