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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 232 Collections and/or Records:

PlayStation Official Magazine – UK

 Series
Identifier: MAG-PSOFFICIALUK
Abstract

PlayStation Official Magazine – UK (sometimes abbreviated OPM) was, as the name suggests, the official PlayStation magazine in the United Kingdom, published by Future plc. The magazine ran until May 2021.

Dates: Publication: Winter 2006 – May 2021

Mega Drive Advanced Gaming

 Series
Identifier: MAG-MDADVANCED
Abstract

Mega Drive Advanced Gaming (printed on the cover as Sega Mega Drive Advanced Gaming) was an unofficial British Sega magazine by Maverick Magazines. This monthly publication ran for 32 issues, ending in April 1995.

Dates: Publication: September 1992 – April 1995

Tips & Tricks

 Series
Identifier: MAG-TIPSTRICKS
Abstract Tips & Tricks was a long-running video game magazine that covered game strategies and cheat codes. The magazine was a spinoff of VideoGames & Computer Entertainment, also published by Larry Flynt Publications. For most of its run, Chris Bieniek was the magazine's editor-in-chief.Starting in 1998, Larry Flynt Publications also published a supplementary magazine, Tips & Tricks Video Game Codebook, which continued to be published for several...
Dates: Publication: Spring 1994 – February 2011

Total!

 Series
Identifier: MAG-TOTAL
Abstract

Total! (sometimes stylized as TOTAL) was a British magazine that covered Nintendo games. The magazine ran from January 1992 until October 1996.

This magazine is unrelated to the other British gaming magazines named Total by Rapide Publishing, including Total PlayStation, Total 64, and Total Control.

Dates: Publication: January 1992 – October 1996

Total 64

 Series
Identifier: MAG-TOTAL64
Abstract

Total 64 was an unofficial Nintendo 64 magazine by Rapide Publishing, alongside sibling magazines Total PlayStation and Total Control. Although this was a British magazine, it was also published in the United States. It is unclear how long this magazine ran, although issues exist at least through November 1998.

Dates: Publication: February 1997 – February 1998

Video Games

 Series
Identifier: MAG-VIDEOGAMES
Abstract

Video Games was an early American video game magazine, published monthly. The magazine focused on console and arcade games, and later, computer games.

Dates: Publication: August 1982 – Fall 1984

Video Games Player / Computer Games

 Series
Identifier: MAG-VGPLAYER
Abstract

Video Games Player, renamed Computer Games in 1984, was a video game magazine by Carnegie Publications Corp., usually published bimonthly. Despite its change in title, both incarnations of the magazine covered home consoles, arcade games, and computer games.

Dates: Publication: Fall 1982 – February 1985

Wireframe

 Series
Identifier: MAG-WIREFRAME
Abstract

Wireframe is a magazine by the Raspberry Pi Foundation that "lifts the lid on video games," featuring close looks at game development and developers from an outside perspective. The magazine was published biweekly until spring 2020, when it switched to a monthly format. It was discontinued in January 2023.

Dates: Publication: November 2018 – January 2023

Super Gaming

 Series
Identifier: MAG-SUPERGAMING
Abstract

Super Gaming was a short-lived gaming magazine by Sendai Publishing that covered import games, particularly games from Japan, before they were released in the United States. Super Gaming only ran for four issues. Two years later, Sendai Publishing would begin publishing EGM2, a magazine that initially had a similar focus on import games.

Dates: Publication: Summer 1991 – Spring 1992

Old School Gamer Magazine

 Series
Identifier: MAG-OSGM
Abstract

Old School Gamer Magazine is a bimonthly retrogaming nostalgia magazine. The articles in this magazine tend to be personal recollections about games and gaming culture from the 1980s–1990s, as well as coverage of the North American retrogaming event scene and occasional interviews with game developers.

Dates: Publication: November 2017 –