Craig Stitt
Found in 54 Collections and/or Records:
Ratchet & Clank concept art, circa 2001–2005
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Ratchet & Clank level designs and notes, approx. 2001–2005
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute, 1990–1995
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute hiring paperwork and documents, 1989–1990
This collection of papers includes Craig Stitt's job offer from Sega Technical Institute; copies of the resumé he submitted to Sega; and notes he took on a napkin during his interview process for Sega Technical Institute with Mark Cerny.
Sega Technical Institute memorabilia, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede / Astropede assorted development document photocopies, 1993–1994
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Segapede concept art, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993
This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.
Segapede design document and concept art, circa 1993, design document dated September 21, 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede development binder cover, November 22, 1993
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Additional filters:
- Type
- Archival Object 52
- Unprocessed Material 1
- Collection 1
- Subject
- Game production materials 41
- Artwork 34
- Game production materials -- Artwork 32
- Unpublished games 24
- Game production materials -- Game design documents 17
- Spyro the Dragon series 14
- Sonic the Hedgehog 11
- Portfolios 9
- Game production materials -- Level designs and maps 6
- Video recordings 6
- Game production materials -- Animation 4
- Merchandise, promotional items, and memorabilia 4
- Ratchet & Clank series 4
- Game production materials -- Game pitches 3
- Game production materials -- Reference materials 3
- Japan 3
- Promotional materials 3
- First-person shooters 2
- Game production materials -- Development environment footage 2
- Resumes 2
- Business correspondence 1
- Business papers 1
- Cards, postcards, and invitations 1
- Clippings 1
- Demo discs 1
- Disc images 1
- France 1
- Game footage 1
- Game production materials -- Art and graphics production 1
- Holidays 1
- Posters 1
- Sega games and platforms 1
- Strategy games 1 ∧ less