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Craig Stitt

 Person

Found in 54 Collections and/or Records:

Ratchet & Clank concept art, circa 2001–2005

 Item
Identifier: STITT-INSOMNIAC.2.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 2001–2005

Ratchet & Clank level designs and notes, approx. 2001–2005

 Item
Identifier: STITT-INSOMNIAC.2.4
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 2001–2005

Sega Technical Institute, 1990–1995

 Series
Identifier: STITT-STI
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1990–1995

Sega Technical Institute hiring paperwork and documents, 1989–1990

 Item
Identifier: STITT-STI.1.5
Scope and Contents

This collection of papers includes Craig Stitt's job offer from Sega Technical Institute; copies of the resumé he submitted to Sega; and notes he took on a napkin during his interview process for Sega Technical Institute with Mark Cerny.

Dates: 1989–1990

Sega Technical Institute memorabilia, circa 1993

 Item
Identifier: STITT-STI.1.4
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993

Segapede / Astropede assorted development document photocopies, 1993–1994

 Item
Identifier: STITT-STI.3.0.1
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: 1993–1994

Segapede concept art, circa 1993

 Item
Identifier: STITT-STI.1.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993

Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993

 Item
Identifier: STITT-STI.3.5
Abstract

This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.

Dates: est. November 22, 1993

Segapede design document and concept art, circa 1993, design document dated September 21, 1993

 Item
Identifier: STITT-STI.1.7
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993; design document dated September 21, 1993

Segapede development binder cover, November 22, 1993

 Item
Identifier: STITT-STI.3.0.0
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: November 22, 1993

Additional filters:

Type
Archival Object 52
Unprocessed Material 1
Collection 1
 
Subject
Game production materials 41
Artwork 34
Game production materials -- Artwork 32
Unpublished games 24
Game production materials -- Game design documents 17