Craig Stitt
Found in 53 Collections and/or Records:
Ratchet & Clank level designs and notes, approx. 2001–2005
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute, 1990–1995
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute hiring paperwork and documents, 1989–1990
This collection of papers includes Craig Stitt's job offer from Sega Technical Institute; copies of the resumé he submitted to Sega; and notes he took on a napkin during his interview process for Sega Technical Institute with Mark Cerny.
Sega Technical Institute memorabilia, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede / Astropede assorted development document photocopies, 1993–1994
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Segapede concept art, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede "D Button vs Zip's velocity" graph, est. November 22, 1993
This graph was drawn by Craig Stitt to visually convey the movement physics he imagined for Zipp, the main character of Segapede, to the game's programmers.
Segapede design document and concept art, circa 1993, design document dated September 21, 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Segapede development binder cover, November 22, 1993
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Segapede development binder summary and introductory pages, est. November 22, 1993
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Additional filters:
- Subject
- Game production materials 40
- Artwork 33
- Game production materials -- Artwork 31
- Unpublished games 23
- Game production materials -- Game design documents 17
- Spyro the Dragon series 13
- Sonic the Hedgehog 10
- Portfolios 9
- Game production materials -- Level designs and maps 6
- Video recordings 5
- Merchandise, promotional items, and memorabilia 4
- Ratchet & Clank series 4
- Game production materials -- Animation 3
- Game production materials -- Game pitches 3
- Game production materials -- Reference materials 3
- Japan 3
- Promotional materials 3
- First-person shooters 2
- Resumes 2
- Business correspondence 1
- Business papers 1
- Cards, postcards, and invitations 1
- Clippings 1
- Demo discs 1
- Disc images 1
- Film slides and transparencies 1
- France 1
- Game footage 1
- Game production materials -- Art and graphics production 1
- Game production materials -- Development environment footage and screenshots 1
- Holidays 1
- Posters 1
- Sega games and platforms 1
- Strategy games 1
