Andrew Nelson
Found in 87 Collections and/or Records:
Titanic: Adventure Out of Time development binder, 1994–1996
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time flyer, est. 1997, copyright 1996
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time folder, folder created circa 1996, updated 1997
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time game outline, est. 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time interface development screenshots with notes, est. 1995 or 1996
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time marketing correspondence, December 12, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time message forum printouts, 1996–1997
Content Note: This item contains offensive language from message forum posts.
Titanic: Adventure Out of Time press kit, issued 1997, folder contents circa 1996–1997
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time production documents and correspondence, 1994–1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Titanic: Adventure Out of Time reference and promotional material, assorted, circa 1994–1995
Despite the date listed on its spine, this binder contained a variety of scripts and design documents for Dust: A Tale of the Wired West from throughout 1994, as well as materials produced during the production and post-release of Cyberflix's Titanic: Adventure Out of Time.
Additional filters:
- Subject
- Computer games 72
- Multimedia and CD-ROMs 72
- Game production materials 32
- United States 31
- Promotional materials 28
- Game production materials -- Narrative materials 24
- Press materials 22
- Press materials -- Press kits 22
- Clippings 20
- Flyers, brochures, and inserts 12
- Game production materials -- Game design documents 12
- News periodicals 10
- Source code 10
- Game production materials -- Reference materials 7
- Merchandise, promotional items, and memorabilia 7
- Game engines and development tools 6
- Business correspondence 4
- Business papers 4
- Game builds and prototypes 4
- Game production materials -- Game pitches 4
- Storage objects 4
- Cards, postcards, and invitations 3
- Computing 3
- Disc images 3
- Press materials -- Demos and interactive press kits 3
- Unpublished games 3
- 23 2
- Business cards 2
- Consumer advocacy 2
- Demo discs 2
- Educational games 2
- Game production materials -- Level designs and maps 2
- Game production materials -- Marketing 2
- Game production materials -- Screenshots 2
- Graphics and technology magazines 2
- Lifestyle magazines 2
- Maps 2
- Non-game media 2
- Periodicals 2
- Photographs 2
- Posters 2
- Alternate reality games 1
- Apple computers 1
- Artwork 1
- Business -- Periodicals 1
- Catalogs 1
- Commercial video game media 1
- Commercial video games 1
- Cultural ephemera 1
- Event ephemera 1
- Events, conferences, and trade shows 1
- Film slides and transparencies 1
- Game production materials -- Artwork 1
- Japan 1
- Marginalia 1
- Marketing strategy 1
- Message boards and chatrooms 1
- Online games 1
- Personal correspondence 1
- Promotional publications 1
- Retailer publications 1
- Video game packaging 1
