Andrew Nelson
Found in 87 Collections and/or Records:
Popular Mechanics, Volume 172, Number 2, "What Really Sank the Titanic," with CyberFlix joke added to cover, magazine dated February 1995
RedJack: The Revenge of the Brethren interactive demo [CD-ROM], June 1997
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
"Romanov Game" folder, circa 1997
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
"Romanov Game," partial game pitch, circa 1997
Following the release of Titanic: Adventure Out of Time, Andrew Nelson proposed a sequel about the fall of the Romanov dynasty, featuring returning cast from Titanic. These six pages from a pitch document written by Nelson are all that currently remain from the "Romanov Game," which Cyberflix did not end up producing.
Skullcracker flyer, 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Souvenir calligraphy from New York City, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Special Report Home Library, Volume 2, Number 6 clipping, with highlighting, November/December 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Special Report Home Library, Volume 2, Number 6, "Video and Computer Games", November/December 1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
The New York Times clipping, "Movies That Push Buttons", October 3, 1993
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Additional filters:
- Subject
- Computer games 72
- Multimedia and CD-ROMs 72
- Game production materials 32
- United States 31
- Promotional materials 28
- Game production materials -- Narrative materials 24
- Press materials 22
- Press materials -- Press kits 22
- Clippings 20
- Flyers, brochures, and inserts 12
- Game production materials -- Game design documents 12
- News periodicals 10
- Source code 10
- Game production materials -- Reference materials 7
- Merchandise, promotional items, and memorabilia 7
- Game engines and development tools 6
- Business correspondence 4
- Business papers 4
- Game builds and prototypes 4
- Game production materials -- Game pitches 4
- Storage objects 4
- Cards, postcards, and invitations 3
- Computing 3
- Disc images 3
- Press materials -- Demos and interactive press kits 3
- Unpublished games 3
- 23 2
- Business cards 2
- Consumer advocacy 2
- Demo discs 2
- Educational games 2
- Game production materials -- Level designs and maps 2
- Game production materials -- Marketing 2
- Game production materials -- Screenshots 2
- Graphics and technology magazines 2
- Lifestyle magazines 2
- Maps 2
- Non-game media 2
- Periodicals 2
- Photographs 2
- Posters 2
- Alternate reality games 1
- Apple computers 1
- Artwork 1
- Business -- Periodicals 1
- Catalogs 1
- Commercial video game media 1
- Commercial video games 1
- Cultural ephemera 1
- Event ephemera 1
- Events, conferences, and trade shows 1
- Film slides and transparencies 1
- Game production materials -- Artwork 1
- Japan 1
- Marginalia 1
- Marketing strategy 1
- Message boards and chatrooms 1
- Online games 1
- Personal correspondence 1
- Promotional publications 1
- Retailer publications 1
- Video game packaging 1
