Andrew Nelson
Found in 33 Collections and/or Records:
Andrew Nelson papers
Andrew Nelson is a writer who was the cofounder and creative director of Cyberflix, a studio that created interactive movies for computers. CyberFlix titles were developed using a proprietary authoring toolset called DreamFactory, which was meant to allow non-programmer writers and artists to design mulitmedia games.
As the lead writer at Cyberflix from 1993–1997, Nelson wrote the scripts for games including Dust: A Tale of the Wired West and Titanic: Adventure Out of Time.
"Clicking Anastasia" game design proposal, 1997
CyberFlix ephemera, clippings, and multimedia industry research, 1993–1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West "Game Design 5/2/94" binder, 1994–1997
Despite the date listed on its spine, this binder contained a variety of scripts and design documents for Dust: A Tale of the Wired West from throughout 1994, as well as materials produced during the production and post-release of Cyberflix's Titanic: Adventure Out of Time.
Dust: A Tale of the Wired West game design drafts, 1994
This set of papers contains a variety of narrative design draft for the game Dust: A Tale of the Wired West from throughout 1994. These papers were originally stored together as a single unit; although different sections correspond to different drafts, we have presented them as-is without attempting to separate them.
"Dust" [: A Tale of the Wired West] Game Design First Draft, April 17, 1994
Despite the date listed on its spine, this binder contained a variety of scripts and design documents for Dust: A Tale of the Wired West from throughout 1994, as well as materials produced during the production and post-release of Cyberflix's Titanic: Adventure Out of Time.
Dust: A Tale of the Wired West "Screenshots IV" [floppy disk], September 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script binder, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Card Games, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West script, Day 1, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
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- Game production materials 32
- Computer games 31
- Multimedia and CD-ROMs 31
- Game production materials -- Narrative materials 24
- Game production materials -- Game design documents 12
- Source code 10
- Game production materials -- Reference materials 7
- Press materials 5
- Promotional materials 5
- Business correspondence 4
- Business papers 4
- Game production materials -- Game pitches 4
- Narrative design 4
- Clippings 3
- United States 3
- Unpublished games 3
- Game engines and development tools 2
- Game production materials -- Level designs and maps 2
- Game production materials -- Marketing 2
- Game production materials -- Screenshots 2
- Maps 2
- Alternate reality games 1
- Artwork 1
- Cards, postcards, and invitations 1
- Disc images 1
- Educational games 1
- Flyers, brochures, and inserts 1
- Game production materials -- Artwork 1
- Marginalia 1
- Marketing strategy 1
- Online games 1
- Press materials -- Demos and interactive press kits 1
- Press materials -- Press kits 1
