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Brandon Sheffield

 Person

Found in 8 Collections and/or Records:

Game Career Guides, Fall 2003 – Fall 2013

 Sub-Series
Scope and Contents From the Series:

This is a nearly complete collection of Game Developer and its many supplements, including the Game Developer Game Career Guides. Where applicable, supplements are organized with the issues they were bundled with.

Dates: Publication: Fall 2003 – Fall 2013

Game Developer

 Series
Identifier: MAG-GD
Abstract Game Developer was a monthly magazine that covered "the art and business of video games," published by UBM, which also managed the Game Developers Conference (GDC) and Gamasutra.com. In addition to the monthly (or occasionally bi-monthly) magazine, Game Developer would occasionally release special issues or supplements, most notably a Game Career Guide published every fall (after the June/July issue) starting in 2002. For several years, UBM also bundled a GDC preview guide with the...
Dates: Publication: April 1994 – Fall 2013

Gunhouse source artwork and sketches, est. 2019

 Series
Identifier: NECROSOFT-GUNHOUSE
Scope and Contents

This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.

Dates: est. 2019

Necrosoft Games collection

 Collection — Box: Brandon Sheffield donation boxes
Identifier: NECROSOFT
Abstract

Necrosoft Games is an independent game studio founded by former Game Developer magazine editor Brandon Sheffield. These materials, donated by Sheffield on an ongoing basis, including behind-the-scenes materials from the development of Necrosoft titles.

Dates: est. 2019

Orphans artwork and sketches

 Item
Identifier: NECROSOFT-GUNHOUSE.1
Scope and Contents From the Series:

This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.

Dates: est. 2019

Skeleton King artwork and sketches

 Item
Identifier: NECROSOFT-GUNHOUSE.2
Scope and Contents From the Series:

This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.

Dates: est. 2019

Unsorted Gunhouse artwork

 Item
Identifier: NECROSOFT-GUNHOUSE.3
Scope and Contents From the Series:

This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.

Dates: est. 2019

Wicked Monsters Blast! storyboards, est. 2010–2011

 Item — Box: Brandon Sheffield donation boxes
Identifier: MISCDEV-ART.SHEFFIELD.1
Scope and Contents From the Collection:

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

Additional filters:

Type
Archival Object 6
Collection 2
 
Subject
Game production materials 6
Game production materials -- Artwork 6
Source materials 4
Artwork 2
Game development magazines 2