Michael Shorrock
Found in 139 Collections and/or Records:
Sega Channel sales folder, 1995–1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel, Sonic 3D Blast "Storm" commercial [VHS], January 24, 1997, broadcast March 1 – April 30, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Splitter" commercial, rough cut [VHS], April 19, 1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Stop Just Watching TV" promotional postcard, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Stop Watching" commercials [VHS], November 1994, tape dated May 4, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Testimonials" [VHS], 1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel, "Timmy, November Express Games" commercial [VHS], October 3, 1995, tape dated October 4, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel trial market test results, October 25, 1994
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Triple Play '96 Tune In" [VHS], May 18, 1995, tape dated June 22, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Triple Play" radio commercial [audiocassette], May 22, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Additional filters:
- Subject
- Sega Channel 128
- Game builds and prototypes 75
- Sega games and platforms 65
- Commercial video games 57
- United States 44
- Promotional materials 35
- Video recordings 30
- Game system software 24
- Advertisements 23
- Game production materials 23
- Commercials 22
- Licensed video games 18
- Game production materials -- Marketing 15
- Fighting games 14
- Business papers 13
- Sports games 13
- Game production materials -- Product development 9
- Computer games 8
- Online games 8
- Game footage 7
- Sound recordings 6
- Clippings 5
- Disney properties 5
- Presentations 5
- Primal Rage 5
- Unpublished games 5
- Audience studies 4
- Cards, postcards, and invitations 4
- Earthworm Jim 4
- Research and reports 4
- Canada 3
- Disc images 3
- Events, conferences, and trade shows 3
- Game production materials -- Game testing 3
- Mortal Kombat series 3
- Role-playing games 3
- Sonic the Hedgehog 3
- Statistics, figures, and data 3
- Bomberman series 2
- Cultural ephemera 2
- Flyers, brochures, and inserts 2
- France 2
- Japan 2
- Longplays 2
- Marketing strategy 2
- Racing games 2
- Street Fighter series 2
- Virtua Fighter series 2
- Artwork 1
- Black gaming history 1
- Board game adaptations 1
- Castlevania series 1
- DC Comics properties 1
- Digital game distribution 1
- Game Developers Conference 1
- Game shows 1
- Holidays 1
- Jurassic Park 1
- Looney Tunes games 1
- Marvel Comics properties 1
- Merchandise, promotional items, and memorabilia 1
- News periodicals 1
- Phantasy Star series 1
- PlayStation games and platforms 1
- Portable gaming 1
- Press materials 1
- Press materials -- Press kits 1
- Space Invaders 1
- Storage objects 1
- Streets of Rage series 1
