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Chris Crawford

 Person

Found in 64 Collections and/or Records:

Interactive Entertainment Design, Volume 9, Number 5, June 1996

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N5
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June 1996

Interactive Entertainment Design, Volume 9, Number 6, August 1996

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V9N6
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August 1996

The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.03
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Golden Days of Computer Games, side A [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.03.A
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Golden Days of Computer Games, side B [audiocassette], May 7, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.03.B
Abstract

"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 10:15am

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Journal of Computer Game Design, Volume 1, Number 1, June/July 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N1
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June/July 1987

The Journal of Computer Game Design, Volume 1, Number 2, August/September 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N2
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August/September 1987

The Journal of Computer Game Design, Volume 1, Number 3, October/November 1987

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N3
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: October/November 1987

The Journal of Computer Game Design, Volume 1, Number 4, December 1987 / January 1988

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V1N4
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: December 1987 / January 1988