Chris Crawford
Found in 64 Collections and/or Records:
Interactive Entertainment Design, Volume 9, Number 5, June 1996
This is a complete run of The Journal of Computer Game Design.
Interactive Entertainment Design, Volume 9, Number 6, August 1996
This is a complete run of The Journal of Computer Game Design.
The Golden Days of Computer Games [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
The Golden Days of Computer Games, side A [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
The Golden Days of Computer Games, side B [audiocassette], May 7, 1989, 10:15am
"Return with us to the thrilling days of yesteryear (about ten years ago). The days when user manuals meant photocopies of typewritten pages, packaging meant ziplock bags, and advertising meant classifieds in Creative Computing. The days when you could write your game in three months of spare time for computers with a whopping 128 bytes of RAM." —Description from Computer Game Developers' Conference 1989 program
The Journal of Computer Game Design
The Journal of Computer Game Design, Volume 1, Number 1, June/July 1987
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 1, Number 2, August/September 1987
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 1, Number 3, October/November 1987
This is a complete run of The Journal of Computer Game Design.
The Journal of Computer Game Design, Volume 1, Number 4, December 1987 / January 1988
This is a complete run of The Journal of Computer Game Design.
