Activision
Dates
- Usage: 1988 - 1992
Found in 46 Collections and/or Records:
CD 278, Tony Hawk's Pro Skater, September 1999
CD 289, Activision (Quake 2, Heavy Gear), December 1997
CD 297, Toy Story 2, disc created October 1999, artwork dated April–July 1999
Micki Cunningham collection
Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Movies and Games: Living with a License, side B [audiocassette], May 7, 1989, 3:15pm
"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program
Sekiro: Shadows Die Twice, 2018–2020
Sekiro: Shadows Die Twice, North American release sign, 2019
"North America release sign for Sekiro: Shadows Die Twice by FromSoftware for PlayStation 4, Xbox One, and Steam. Large size (135x54cm). Double sided (same image). Holes for hanging from ceiling. Folded in half for storage. Photoshop composite of 14 individual 12x17" scans @ 600dpi."
The Publishers' Panel [audiocassette], May 8, 1989, 4:30pm
"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program
