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Activision

 Organization

Dates

  • Usage: 1988 - 1992

Found in 29 Collections and/or Records:

Sekiro: Shadows Die Twice, 2018–2020

 Series
Identifier: PROMO-FROMSOFT-SEKIRO
Scope and Contents From the Collection: This collection includes promotional materials, press kits, flyers, magazine clippings, memorabilia, game demo discs and press builds, and other ephemera from the history of game developer FromSoftware, primarily from Japan, spanning thirty years of company history from the first King's Field game from 1994 through Elden Ring: Shadow of the Erdtree from 2024. The vast majority of the material in this collection was digitized in advance by the donor and uploaded to the Internet Archive, with...
Dates: 2018–2020

Sekiro: Shadows Die Twice, North American release sign, 2019

 Item
Identifier: PROMO-FROMSOFT-SEKIRO.07
Abstract

"North America release sign for Sekiro: Shadows Die Twice by FromSoftware for PlayStation 4, Xbox One, and Steam. Large size (135x54cm). Double sided (same image). Holes for hanging from ceiling. Folded in half for storage. Photoshop composite of 14 individual 12x17" scans @ 600dpi."

Dates: 2019

The Publishers' Panel [audiocassette], May 8, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.23
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Publishers' Panel, side A [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.A
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Publishers' Panel, side B [audiocassette], May 8, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.23.B
Abstract

"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 4:30pm

The Software Market [audiocassette], May 7, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.07
Abstract

"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 2:00pm

The Software Market, side A [audiocassette], May 7, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.07.A
Abstract

"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 2:00pm

The Software Market, side B [audiocassette], May 7, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.07.B
Abstract

"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 2:00pm

William Volk papers

 Collection
Identifier: VOLK
Abstract William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates: Majority of material found within 1988–1994; Existence: backup created October 26, 1994