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Hearst Corporation

 Organization

Found in 37 Collections and/or Records:

Gamers' Republic, Volume 2, Issue 5, Issue 17, October 1999

 Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I5
Dates: Publication: October 1999

Gamers' Republic, Volume 2, Issue 6, Issue 18, November 1999

 Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I6
Dates: Publication: November 1999

Gamers' Republic, Volume 2, Issue 7, Issue 19, December 1999

 Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I7
Dates: Publication: December 1999

Gamers' Republic, Volume 2, Issue 8, Issue 20, January 2000

 Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I8
Dates: Publication: January 2000

Gamers' Republic, Volume 2, Issue 9, Issue 22, March 2000

 Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I9
Dates: Publication: March 2000

Millennium Presents 1999 Video Game Buyers Guide and Y2K Preview, 1999

 Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.BUYERS1999

Popular Mechanics, Volume 172, Number 2, "What Really Sank the Titanic," with CyberFlix joke added to cover, magazine dated February 1995

 Item
Identifier: NELSON-06.2
Scope and Contents This issue of Popular Mechanics (with the cover story "What Really Sank the Titanic") was altered by a Cyberflix employee as joke. The Cyberflix logo has been stuck onto the cover illustration in the water near the Titanic, with a sticky note describing it as "Little Cyberflix land mines," implying that this is what actually sank the Titanic.The cover of this issue of Popular Mechanics has been digitized due to its connection to Cyberflix. We have not attempted digitized the...
Dates: Publication: magazine dated February 1995