Hearst Corporation
Organization
Found in 37 Collections and/or Records:
Gamers' Republic, Volume 2, Issue 5, Issue 17, October 1999
Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I5
Gamers' Republic, Volume 2, Issue 6, Issue 18, November 1999
Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I6
Dates:
Publication: November 1999
Gamers' Republic, Volume 2, Issue 7, Issue 19, December 1999
Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I7
Dates:
Publication: December 1999
Gamers' Republic, Volume 2, Issue 8, Issue 20, January 2000
Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I8
Gamers' Republic, Volume 2, Issue 9, Issue 22, March 2000
Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.V2I9
Millennium Presents 1999 Video Game Buyers Guide and Y2K Preview, 1999
Item — Location Gamers' Republic
Identifier: MAG-GAMERSREPUBLIC.BUYERS1999
Dates:
Publication: 1999
Popular Mechanics, Volume 172, Number 2, "What Really Sank the Titanic," with CyberFlix joke added to cover, magazine dated February 1995
Item
Identifier: NELSON-06.2
Scope and Contents
This issue of Popular Mechanics (with the cover story "What Really Sank the Titanic") was altered by a Cyberflix employee as joke. The Cyberflix logo has been stuck onto the cover illustration in the water near the Titanic, with a sticky note describing it as "Little Cyberflix land mines," implying that this is what actually sank the Titanic.The cover of this issue of Popular Mechanics has been digitized due to its connection to Cyberflix. We have not attempted digitized the...
Dates:
Publication: magazine dated February 1995
