IDG Communications, Inc
Dates
- Existence: 1964
- Usage: 2022
Found in 654 Collections and/or Records:
Game Marketing Awards 2013 Award Winners brochure, April 17, 2013
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Awards 2014 Award Winners brochure, April 23, 2014
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Awards 2015 winners brochure, April 22, 2015
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2013 program, April 17, 2013
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2014 program, April 23, 2014
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit 2015 program, April 22, 2015
This subcollection includes the event and awards programs for the Game Marketing Summit from 2012–2015. Although Rauch was not involved with the production of GMS 2012, her donation includes material from that year.
Game Marketing Summit programs, 2012–2015
The Game Marketing Summit (GMS) was an annual conference for video game marketing professionals and hosted the annual Game Marketing Awards. Previously known as MI6 and operated by PromaxBDA, GMS was acquired by IDG World Expo after their 2012 event. Carolyn Rauch, who had joined IDG World Expo in 2007, produced the event from 2013–2015.
GamePro
GamePro was one of the longest-running American video game magazines, published continuously from May 1989 until the end of 2011. The magazine was originally published by SuperPlay, before being acquired by IDG Communications after the first issue.
GamePro continued to operate as an independent unit of IDG until the magazine was dissolved in Winter 2011, following a final issue which attempted to pivot the magazine from a monthly to quarterly format.
GamePro 2009 Preview Guide, December 2008
These special issues of GamePro were published outside the magazine's normal publishing schedule and numbering scheme. They include issues for specific games, consoles, and subject areas.
This sub-series currently includes 10 special and supplemental magazines that were published between 1990–1993. Other special issues of GamePro have not been cataloged yet.
