Computer games
Found in 2410 Collections and/or Records:
Dimension-3, Volume 1, Issue 1 sample, May 1995
This four-page preview issue of Dimension-3 is billed as a "New Magazine in Progress." This issue does not contain any game coverage but is instead a pitch to advertisers about the magazine's expected content, demographics, and publishing schedule.
Dimension-3, Volume 1, Issue 2, June 1995
This collection includes all known issues of Dimension-3, including a sample print of the first issue.
Dimension-3, Volume 1, Issue 3, July 1995
This collection includes all known issues of Dimension-3, including a sample print of the first issue.
Dimension-3, Volume 1, Issue 4, August 1995
This collection includes all known issues of Dimension-3, including a sample print of the first issue.
Dimension-3, Volume 1, Issue 5, October 1995
This collection includes all known issues of Dimension-3, including a sample print of the first issue.
Dimension-3, Volume 1, Issue 6, November 1995
This collection includes all known issues of Dimension-3, including a sample print of the first issue.
Dimension-3, Volume 1, Issue 7, December 1995
This collection includes all known issues of Dimension-3, including a sample print of the first issue.
"DirectX Game Sampler - Pre-Release" demo disc [disc image], May 15, 1999
DreamFactory promotional foldout, circa 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Dust: A Tale of the Wired West, "Don't Listen to Us" press reviews flyer, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
