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Computer games

 Subject
Subject Source: Local sources

Found in 2410 Collections and/or Records:

Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.22
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.A
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side B [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.B
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Digital Diner

 Series
Identifier: MAG-DIGITALDINER
Abstract Digital Diner was a short-lived multimedia magazine from Metropolis, the publishers of GameFan. The magazine covered a wide range of computer, internet, and multimedia topics, with a particular focus on entertainment and games, and was presented in the style of a media magazine like Rolling Stone rather than a computer magazine. Content included interviews with game and software developers, explorations of new topics in multimedia, a cover story celebrity profile with a multimedia angle, and...
Dates: Publication: est. late 1996 – July 1997

Digital Diner Advertising Media Kit 1997, 1996

 Item — Location Digital Diner
Identifier: MAG-DIGITALDINER.ADKIT
Scope and Contents From the Series:

This is the complete collection of Digital Diner, including the preview guide sent to prospective advertisers.

Dates: Publication: 1996

Digital Diner, Volume 1, Issue 1, Premiere Issue, est. late 1996

 Item — Location Digital Diner
Identifier: MAG-DIGITALDINER.1
Scope and Contents From the Series:

This is the complete collection of Digital Diner, including the preview guide sent to prospective advertisers.

Dates: Publication: est. late 1996

Digital Diner, Volume 2, Issue 2, July 1997

 Item — Location Digital Diner
Identifier: MAG-DIGITALDINER.2
Scope and Contents From the Series:

This is the complete collection of Digital Diner, including the preview guide sent to prospective advertisers.

Dates: Publication: July 1997

Digital Eclipse, Williams: The Collector's Series flyer, circa 1994

 Item — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.DIGITALECLIPSE.1
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Publication: circa 1994

Dimension-3

 Series
Identifier: MAG-DIMENSION3
Abstract

Dimension-3 was a monthly magazine by Dimension Publishing that covered computer games and the 3DO console, with a focus on emerging technologies and 3D graphics. The magazine had dedicated columns for sports games, war games, and educational games.

Dates: Publication: May 1995 – December 1995

Dimension-3, Volume 1, Issue 1, May 1995

 Item — Location Dimension-3
Identifier: MAG-DIMENSION3.V1I1
Scope and Contents From the Series:

This collection includes all known issues of Dimension-3, including a sample print of the first issue.

Dates: May 1995