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Computer games

 Subject
Subject Source: Local sources

Found in 2410 Collections and/or Records:

Creative Computing, Volume 11, Number 5, May 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N5
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: May 1985

Creative Computing, Volume 11, Number 7, July 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N7
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: July 1985

Creative Computing, Volume 11, Number 8, August 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N8
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: August 1985

Creative Computing, Volume 11, Number 9, September 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N9
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: September 1985

Creative Computing, Volume 11, Number 10, October 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N10
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: October 1985

Creative Computing, Volume 11, Number 11, November 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N11
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: November 1985

Creative Computing, Volume 11, Number 12, December 1985

 Item — Location Creative Computing
Identifier: MAG-CREATIVECOMP.V11N12
Scope and Contents From the Series:

This is a partial collection of Creative Computing from 1977 onward, along with both known issues of Creative Computing Video & Arcade Games.

The library's copy of Volume 6 (1980) was sold as a complete set of back-issues, distributed in a Creative Computing-branded binder.

Dates: Publication: December 1985

CyberFlix bumper sticker, circa 1993 or 1994

 Item
Identifier: NELSON-04.03
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: circa 1993 or 1994

CyberFlix ephemera, clippings, and multimedia industry research, 1993–1994

 Series
Identifier: NELSON-02
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: 1993–1994

CyberFlix launch and Lunicus press clippings, 1993–1994

 Item
Identifier: NELSON-02.02.2
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1993–1994