Computer games
Subject
Subject Source: Local sources
Found in 2441 Collections and/or Records:
Writing for Multiple Machines, side B [audiocassette], May 8, 1989, 2:00pm
Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.B
Abstract
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Dates:
Event: May 8, 1989, 2:00pm
