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Computer games

 Subject
Subject Source: Local sources

Found in 2410 Collections and/or Records:

The Journal of Computer Game Design, Volume 6, Number 2, December 1992

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N2
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: December 1992

The Journal of Computer Game Design, Volume 6, Number 3, February 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N3
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: February 1993

The Journal of Computer Game Design, Volume 6, Number 4, April 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N4
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: April 1993

The Journal of Computer Game Design, Volume 6, Number 5, June 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N5
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: June 1993

The Journal of Computer Game Design, Volume 6, Number 6, August 1993

 Item — Location Journal of Computer Game Design
Identifier: MAG-JCGD.V6N6
Scope and Contents From the Series:

This is a complete run of The Journal of Computer Game Design.

Dates: Publication: August 1993

The Knoxville News-Sentinel clipping, "Local enterprise looks into future with CD-ROM", September 19, 1993

 Item
Identifier: NELSON-02.14
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: September 19, 1993

The Matrix Online: The Official Magazine, Volume 1, Issue 1, 2005

 Item — Game-specific promotional magazines, assorted
Identifier: MAG-GAMEMAGS.MXO.1
Scope and Contents From the Collection:

This is a collection of one-off, shorter, or incomplete collections of game-specific promotional magazines.

Dates: Publication: 2005

The New York Times clipping, "Movies That Push Buttons", October 3, 1993

 Item
Identifier: NELSON-05.03
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: October 3, 1993

The New York Times clipping, "The Multimedia Job Mirage", January 9, 1994

 Item
Identifier: NELSON-02.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: January 9, 1994

The New York Times clippings about video game industry, December 8, 1993

 Item
Identifier: NELSON-05.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: December 8, 1993