Computer games
Found in 2471 Collections and/or Records:
Multimedia World, Volume 2, Number 2, January 1995
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 2, Number 4, March 1995
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 2, Number 5, April 1995
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 2, Number 6, May 1995
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 2, Number 7, June 1995
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 2, Number 9, August 1995
Multimedia World, Volume 2, Number 10, September 1995
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 3, Number 2, January 1996
This is a partial collection of Multimedia World. The total issue count for Multimedia World is unknown, but it appears to have run through at least February 1996.
Multimedia World, Volume 3, Number 3, February 1996
The library's copy of this issue of Multimedia World is sealed in its original polybag, which includes a copy of this issue's Multimedia World Live demo CD.
Network Games [audiocassette], May 8, 1989, 9:00am
"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program
