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Computer games

 Subject
Subject Source: Local sources

Found in 2410 Collections and/or Records:

Lunicus flyer, 1993

 Item
Identifier: NELSON-02.13
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1993

Lunicus, Japanese flyer, 1994

 Item
Identifier: NELSON-02.05
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1994

Lunicus press release, November 1993

 Item
Identifier: NELSON-02.10
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Issued: November 1993

MacHome Journal, Volume 2, Number 3 clipping, Jump Raven review, March 1994

 Item
Identifier: NELSON-02.12
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: March 1994

Maxis, SimTower: The Vertical Empire sell sheet, December 1994

 Item — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.MAXIS.1
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Publication: December 1994

Maxis Software Toys Catalog, "The Continuing Adventures", Spring 1996

 Item — Location Video game publisher product catalogs
Identifier: PROMO-PUBCATS.MAXIS.96.SP
Abstract

This catalog was distributed with Maxis games published in early 1996.

Dates: Publication: Spring 1996

Michael Shorrock, Sega Channel collection

 Collection
Identifier: SHORROCK
Abstract Michael Shorrock is a game producer and executive who worked at companies including Broderbund, Sega of America, and e-learning company Ninth House Network. Shorrock's career focused on interactive content delivery and educational games. Notably, Shorrock was the vice president of programming for Sega Channel, a cable-based game delivery system for Sega Genesis, produced by Sega of America in conjunction with Tele-Communications, Inc. and Time Warner Cable. While working for Sega,...
Dates: Publication: 1993–1998

Microkids, Volume 1, Number 2, February/March 1984

 Item — Location Computer magazines
Identifier: MAG-COMPTECHMISC-MICROKIDS.V1N2
Scope and Contents From the Collection:

This is an assorted collection of computer magazines for which the library only holds a small number of issues; they are cataloged and shelved together. Larger magazine runs are cataloged separately.

Dates: Publication: February/March 1984

Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.10
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.A
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm