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Computer games

 Subject
Subject Source: Local sources

Found in 2410 Collections and/or Records:

FREEZE64, Special Issue No. 1, The Interviews, March 2018

 Item — Location FREEZE64
Identifier: MAG-FREEZE64.SPECIAL01
Scope and Contents From the Series:

This is a partial collection of FREEZE64 through Issue 45 (April 2021), as well as one special issue on interviews. In some cases, the publishing dates on the FREEZE64 website differ from the dates printed on the magazine's cover, sometimes by several months; these records defer to the cover date.

Dates: Publication: March 2018

FREEZE64 special issues

 Sub-Series
Scope and Contents From the Series:

This is a partial collection of FREEZE64 through Issue 45 (April 2021), as well as one special issue on interviews. In some cases, the publishing dates on the FREEZE64 website differ from the dates printed on the magazine's cover, sometimes by several months; these records defer to the cover date.

Dates: Publication: August 2016 –

From Developer to Publisher [audiocassette], May 8, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.17
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.17.A
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.17.B
Abstract

"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 11:30am

Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.06
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.06.A
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Fundamentals of Interactivity, side B [audiocassette], May 7, 1989, 11:30am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.06.B
Abstract

"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 11:30am

Fusion

 Series
Identifier: MAG-FUSION
Abstract

Fusion (also called Fusion Magazine) is a British retrogaming magazine, focusing in particular on British computer games from the 80s and 90s. The magazine also includes several special issues, typically themed around specific games or platforms.

Fusion is the flagship retro magazine of its namesake retrogaming magazine publisher, Fusion Retro Books.

Dates: Publication: 2018–

Fusion, August 1995 – February 1996

 Sub-Series
Scope and Contents From the Series:

This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.

Dates: Publication: August 1995 – February 1996