Computer games
Found in 2410 Collections and/or Records:
FREEZE64, Special Issue No. 1, The Interviews, March 2018
This is a partial collection of FREEZE64 through Issue 45 (April 2021), as well as one special issue on interviews. In some cases, the publishing dates on the FREEZE64 website differ from the dates printed on the magazine's cover, sometimes by several months; these records defer to the cover date.
FREEZE64 special issues
This is a partial collection of FREEZE64 through Issue 45 (April 2021), as well as one special issue on interviews. In some cases, the publishing dates on the FREEZE64 website differ from the dates printed on the magazine's cover, sometimes by several months; these records defer to the cover date.
From Developer to Publisher [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side A [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
From Developer to Publisher, side B [audiocassette], May 8, 1989, 11:30am
"Many of today's successful publishers began as developers. How have 'Affiliated Publisher' programs made this easier? How can you learn instant accounting, instant typesetting, and instant marketing? Where does the money come from, and where does it go? Is it all really worth it?" —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side A [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fundamentals of Interactivity, side B [audiocassette], May 7, 1989, 11:30am
"'Interactivity' is a buzzword whose meaning has become obscured in a blizzard of special terms (interactive TV, fiction, movies, etc.). In this lecture, Chris will get back to the basics of interactivity and explain why interactivity is absolutely central to computer game design." —Description from Computer Game Developers' Conference 1989 program
Fusion
Fusion (also called Fusion Magazine) is a British retrogaming magazine, focusing in particular on British computer games from the 80s and 90s. The magazine also includes several special issues, typically themed around specific games or platforms.
Fusion is the flagship retro magazine of its namesake retrogaming magazine publisher, Fusion Retro Books.
Fusion, August 1995 – February 1996
This collection includes every issue of Electronic Games, Fusion, and Intelligent Gamer in their various forms between 1992–1997. Most supplements included with Electronic Games are missing.
