Game industry trade magazines
     Subject 
  
        Subject Source: Local sources
      
        Found in 4 Collections and/or Records:
This Week In Consumer Electronics
     Series 
  
    
      Identifier: MAG-TWICE
    
      Abstract
        This Week In Consumer Electronics (abbreviated TWICE) is a trade newspaper for the consumer electronics industry. The magazine covers new developments in the electronics business, including trade show coverage and blurbs about new products. Historically, TWICE also covered electronic toys and their overlap with the early video game industry.TWICE has run continuously since 1986, although its focus shifted away from video games as the game industry began...
    
    
        Dates: 
      Publication: 1989–
    
  
      Found in: 
  
  Video Game History Foundation Library
  
This Week In Consumer Electronics CES Daily
     Sub-Series 
  
      Scope and Contents
        From the Series:
        
    This is a partial collection of TWICE from 1989–1990. The library only plans to collect issues of TWICE from the period when the magazine covered the video game and electronic toy industries, though it is unclear exactly when the magazine's coverage shifted.
        Dates: 
      Publication: 1989–
    
  This Week In Consumer Electronics, SCES 1994 Daily, Day 3, June 25, 1994
     Item  — Location This Week In Consumer Electronics
  
    
      Identifier: MAG-TWICE.SCES1994.3
    
      Abstract
        
    This officially licensed Consumer Electronics Show daily magazine was published for Summer CES 1994.
        Dates: 
      Publication: June 25, 1994
    
  Video Game Guide, Winter CES 1994, January 6–9, 1994
     Item  — Location This Week In Consumer Electronics supplements
  
    
      Identifier: MAG-TWICE.WCES1994.VGG
    
      Abstract
        
    Video Game Guide was a supplement for This Week In Consumer Electronics CES Daily at Winter CES 1994. The pamphlet advertised the video game exhibitors at the event, along with a brief editorial about the state of th game industry.
        Dates: 
      Publication: January 6–9, 1994
    
  